Ambient Occlusion Fields / ShaderX4

Janne Kontkanen, Samuli Laine

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    Original languageEnglish
    Title of host publicationShaderX4
    Place of PublicationUSA
    PublisherCharles River Media
    Pages101-108
    Publication statusPublished - 2005
    MoE publication typeA3 Part of a book or another research book

    Keywords

    • ambient occlusion
    • computer graphics
    • real-time
    • shadows

    Cite this