Ambient Occlusion Fields / ShaderX4

Janne Kontkanen, Samuli Laine

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    Original languageEnglish
    Title of host publicationShaderX4
    Place of PublicationUSA
    PublisherCharles River Media
    Publication statusPublished - 2005
    MoE publication typeA4 Article in a conference publication

    Keywords

    • computer graphics, shadows, real-time, ambient occlusion

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