AI Design for Believable Characters via Gameplay Design Patterns

  • Petri Lankoski
  • , Anja Johansson
  • , Benny Karlsson
  • , Staffan Björk
  • , Pierangelo Dell’Acqua

    Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

    7 Citations (Scopus)
    Original languageEnglish
    Title of host publicationBusiness, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
    Place of PublicationHershey, Pennsylvania
    PublisherIGI Global
    Pages15-31
    ISBN (Print)1-60960-567-5
    Publication statusPublished - 2011
    MoE publication typeA3 Book section, Chapters in research books

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