Adaptive Loudness Compensation in Music Listening

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Standard

Adaptive Loudness Compensation in Music Listening. / Fierro, Leonardo; Rämö, Jussi; Välimäki, Vesa.

Proceedings of the 16th Sound & Music Computing Conference SMC 2019. 2019. p. 135-142 (Proceedings of the Sound and Music Computing Conferences).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Fierro, L, Rämö, J & Välimäki, V 2019, Adaptive Loudness Compensation in Music Listening. in Proceedings of the 16th Sound & Music Computing Conference SMC 2019. Proceedings of the Sound and Music Computing Conferences, pp. 135-142, Sound and Music Computing Conference, Malaga, Spain, 28/05/2019.

APA

Fierro, L., Rämö, J., & Välimäki, V. (2019). Adaptive Loudness Compensation in Music Listening. In Proceedings of the 16th Sound & Music Computing Conference SMC 2019 (pp. 135-142). (Proceedings of the Sound and Music Computing Conferences).

Vancouver

Fierro L, Rämö J, Välimäki V. Adaptive Loudness Compensation in Music Listening. In Proceedings of the 16th Sound & Music Computing Conference SMC 2019. 2019. p. 135-142. (Proceedings of the Sound and Music Computing Conferences).

Author

Fierro, Leonardo ; Rämö, Jussi ; Välimäki, Vesa. / Adaptive Loudness Compensation in Music Listening. Proceedings of the 16th Sound & Music Computing Conference SMC 2019. 2019. pp. 135-142 (Proceedings of the Sound and Music Computing Conferences).

Bibtex - Download

@inproceedings{6dc3938bc0c042f3807fe3144425f476,
title = "Adaptive Loudness Compensation in Music Listening",
abstract = "The need for loudness compensation is a well known fact arising from the nonlinear behavior of human sound perception. Music and other sounds are mixed and mastered at a certain loudness level, usually louder than the level at which they are commonly played. This implies a change in the perceived spectral balance of the sound, which is largest in the low-frequency range. As the volume setting in music playing is decreased, a loudness compensation filter can be used to boost the bass appropriately, so that the low frequencies are still heard well and the perceived spectral balance is preserved. The present paper proposes a loudness compensation function derived from the standard equal-loudness-level contours and its implementation via a digital first-order shelving filter. Results of a formal listening test validate the accuracy of the proposed method.",
author = "Leonardo Fierro and Jussi R{\"a}m{\"o} and Vesa V{\"a}lim{\"a}ki",
year = "2019",
language = "English",
series = "Proceedings of the Sound and Music Computing Conferences",
pages = "135--142",
booktitle = "Proceedings of the 16th Sound & Music Computing Conference SMC 2019",

}

RIS - Download

TY - GEN

T1 - Adaptive Loudness Compensation in Music Listening

AU - Fierro, Leonardo

AU - Rämö, Jussi

AU - Välimäki, Vesa

PY - 2019

Y1 - 2019

N2 - The need for loudness compensation is a well known fact arising from the nonlinear behavior of human sound perception. Music and other sounds are mixed and mastered at a certain loudness level, usually louder than the level at which they are commonly played. This implies a change in the perceived spectral balance of the sound, which is largest in the low-frequency range. As the volume setting in music playing is decreased, a loudness compensation filter can be used to boost the bass appropriately, so that the low frequencies are still heard well and the perceived spectral balance is preserved. The present paper proposes a loudness compensation function derived from the standard equal-loudness-level contours and its implementation via a digital first-order shelving filter. Results of a formal listening test validate the accuracy of the proposed method.

AB - The need for loudness compensation is a well known fact arising from the nonlinear behavior of human sound perception. Music and other sounds are mixed and mastered at a certain loudness level, usually louder than the level at which they are commonly played. This implies a change in the perceived spectral balance of the sound, which is largest in the low-frequency range. As the volume setting in music playing is decreased, a loudness compensation filter can be used to boost the bass appropriately, so that the low frequencies are still heard well and the perceived spectral balance is preserved. The present paper proposes a loudness compensation function derived from the standard equal-loudness-level contours and its implementation via a digital first-order shelving filter. Results of a formal listening test validate the accuracy of the proposed method.

UR - http://smc2019.uma.es/docs/SMC2019_Proceedings.pdf

M3 - Conference contribution

T3 - Proceedings of the Sound and Music Computing Conferences

SP - 135

EP - 142

BT - Proceedings of the 16th Sound & Music Computing Conference SMC 2019

ER -

ID: 34352587