TY - JOUR
T1 - Adapting Visual Complexity Based on Electrodermal Activity Improves Working Memory Performance in Virtual Reality
AU - Chiossi, Francesco
AU - Turgut, Yagiz
AU - Welsch, Robin
AU - Mayer, Sven
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/9/12
Y1 - 2023/9/12
N2 - Biocybernetic loops encompass users' state detection and system adaptation based on physiological signals. Current adaptive systems limit the adaptation to task features such as task difficulty or multitasking demands. However, virtual reality allows the manipulation of task-irrelevant elements in the environment. We present a physiologically adaptive system that adjusts the virtual environment based on physiological arousal, i.e., electrodermal activity. We conducted a user study with our adaptive system in social virtual reality to verify improved performance. Here, participants completed an n-back task, and we adapted the visual complexity of the environment by changing the number of non-player characters. Our results show that an adaptive virtual reality can control users' comfort, performance, and workload by adapting the visual complexity based on physiological arousal. Thus, our physiologically adaptive system improves task performance and perceived workload. Finally, we embed our findings in physiological computing and discuss applications in various scenarios.
AB - Biocybernetic loops encompass users' state detection and system adaptation based on physiological signals. Current adaptive systems limit the adaptation to task features such as task difficulty or multitasking demands. However, virtual reality allows the manipulation of task-irrelevant elements in the environment. We present a physiologically adaptive system that adjusts the virtual environment based on physiological arousal, i.e., electrodermal activity. We conducted a user study with our adaptive system in social virtual reality to verify improved performance. Here, participants completed an n-back task, and we adapted the visual complexity of the environment by changing the number of non-player characters. Our results show that an adaptive virtual reality can control users' comfort, performance, and workload by adapting the visual complexity based on physiological arousal. Thus, our physiologically adaptive system improves task performance and perceived workload. Finally, we embed our findings in physiological computing and discuss applications in various scenarios.
KW - adaptive systems
KW - electrodermal activity
KW - physiological computing
KW - virtual reality
KW - visual complexity
KW - working memory
UR - http://www.scopus.com/inward/record.url?scp=85171763162&partnerID=8YFLogxK
UR - http://10.17605/OSF.IO/AXVFY
U2 - 10.1145/3604243
DO - 10.1145/3604243
M3 - Article
AN - SCOPUS:85171763162
SN - 2573-0142
VL - 7
JO - Proceedings of the ACM on Human-Computer Interaction
JF - Proceedings of the ACM on Human-Computer Interaction
IS - MHCI
M1 - 196
ER -