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Abstract
Learning from demonstration (LfD) is considered as an efficient way to transfer skills from humans to robots. Traditionally, LfD has been used to transfer Cartesian and joint positions and forces from human demonstrations. The traditional approach works well for some robotic tasks, but for many tasks of interest, it is necessary to learn skills such as orientation, impedance, and/or manipulability that have specific geometric characteristics. An effective encoding of such skills can be only achieved if the underlying geometric structure of the skill manifold is considered and the constrains arising from this structure are fulfilled during both learning and execution. However, typical learned skill models such as dynamic movement primitives (DMPs) are limited to Euclidean data and fail in correctly embedding quantities with geometric constraints. In this paper, we propose a novel and mathematically principled framework that uses concepts from Riemannian geometry to allow DMPs to properly embed geometric constrains. The resulting DMP formulation can deal with data sampled from any Riemannian manifold including, but not limited to, unit quaternions and symmetric and positive definite matrices. The proposed approach has been extensively evaluated both on simulated data and real robot experiments. The performed evaluation demonstrates that beneficial properties of DMPs, such as convergence to a given goal and the possibility to change the goal during operation, apply also to the proposed formulation.
| Original language | English |
|---|---|
| Article number | 128056 |
| Pages (from-to) | 1-14 |
| Number of pages | 14 |
| Journal | Neurocomputing |
| Volume | 598 |
| DOIs | |
| Publication status | Published - 14 Sept 2024 |
| MoE publication type | A1 Journal article-refereed |
Funding
This work is supported in part by Basque Government (ELKARTEK), Spain projects Proflow KK-2022/00024 and HELDU KK-2023/00055, in part by the European Union project INVERSE, Italy (GA No. 101136067), and in part by CHIST-ERA project IPALM, Finland (Academy of Finland decision 326304). Real experiments were conducted at the Department of Computer Science, University of Innsbruck, Austria.
Keywords
- Dynamic movement primitives
- Learning from demonstration
- Motor control of artificial systems
- Movement primitives theory
- Riemannian manifolds
Fingerprint
Dive into the research topics of 'A unified formulation of geometry-aware discrete dynamic movement primitives'. Together they form a unique fingerprint.Projects
- 1 Finished
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-: Interactive Perception-Action-Learning for Modelling Objects
Kyrki, V. (Principal investigator), Kargar, E. (Project Member), Nguyen Le, T. (Project Member) & Abu-Dakka, F. (Project Member)
01/05/2019 → 30/11/2022
Project: Academy of Finland: Other research funding
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