A systematic review of quantitative studies on the enjoyment of digital entertainment games

Elisa D. Mekler, Julia Ayumi Bopp, Alexandre N. Tuch, Klaus Opwis

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

149 Citations (Scopus)

Abstract

Enjoyment has been identified as a central component of the player experience (PX), but various, overlapping concepts within PX make it difficult to develop valid measures and a common understanding of game enjoyment. We conducted a systematic review of 87 quantitative studies, analyzing different operationalizations and measures of game enjoyment, its determinants, and how these were related to other components of PX, such as flow, presence and immersion. Results suggest that game enjoyment describes the positive cognitive and affective appraisal of the game experience, and may in part be associated with the support of player needs and values. Further, we outline that enjoyment is distinct from flow in that it may occur independently of challenge and cognitive involvement, and argue that enjoyment may be understood as the valence of the player experience. We conclude with a discussion of methodological challenges and point out opportunities for future research on game enjoyment.

Original languageEnglish
Title of host publicationCHI 2014
Subtitle of host publicationOne of a CHInd - Conference Proceedings, 32nd Annual ACM Conference on Human Factors in Computing Systems
PublisherACM
Pages927-936
Number of pages10
ISBN (Print)9781450324731
DOIs
Publication statusPublished - 1 Jan 2014
MoE publication typeA4 Conference publication
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Toronto, Canada
Duration: 26 Apr 20141 May 2014
Conference number: 32
http://chi2014.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
Country/TerritoryCanada
CityToronto
Period26/04/201401/05/2014
Internet address

Keywords

  • Digital Games
  • Enjoyment
  • Flow
  • Player Experience

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