A Survey on Game Theoretical Methods in Human-Machine Networks

Xueqin Liang, Zheng Yan*

*Corresponding author for this work

    Research output: Contribution to journalReview Articlepeer-review

    33 Citations (Scopus)
    291 Downloads (Pure)

    Abstract

    A number of information and resource sharing systems arise and become popular with the rapid development of communication technologies and mobile smart devices. The interactions between humans and machines are intense and their synergistic reactions have attracted special attention for the reason of forming so called Human-Machine Networks (HMN). HMNs refer to these networks where humans and machines work together to provide synergistic effects on their payoffs. Game theory, which can capture the interactions among players dexterously, has been widely used in solving various problems in HMN systems from the view of economics. In this paper, we extensively review the literature about game theoretical methods in HMNs, in particular focusing on its typical systems such as crowdsourcing, an elemental HMN and Internet of Things (IoT), a hybrid HMN, as well as Bitcoin. We propose a series of requirements to evaluate existing work. For reviewing and analyzing each system, we specify application purposes, players, strategies, game models and equilibria based on our proposed requirements. In the sequel, we identify a number of common and distinct open issues in HMNs and point out future research directions.

    Original languageEnglish
    Pages (from-to)674-693
    Number of pages20
    JournalFuture Generation Computer Systems
    Volume92
    DOIs
    Publication statusPublished - Mar 2019
    MoE publication typeA2 Review article, Literature review, Systematic review

    Keywords

    • Bitcoin
    • Crowdsourcing
    • Equilibrium
    • Game theory
    • Human-Machine Networks
    • Internet of Things (IoT)

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