A survey of Japanese gamers' ratings of experience elements for different game genres

Yukiko Maruyama*, Masood Masoodian, Bill Rogers

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)

Abstract

Although there has been a surge in computer games research in recent years, studies of gamers' experience of different game genres are very few. Furthermore, even these few studies of gamers' experience are almost all based on Western/European players. In this paper we present a survey of Japanese gamers' ratings of the importance of a range of elements that contribute to their experience of playing games from different genres. The results of this survey indicate that the ratings of these elements are different across various genres; thus providing designers of each genre with a range of elements that they need to take into account when designing those specific types of games. The results also show that there are small, but significant, differences between males and females in their ratings of some game elements.

Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
DOIs
Publication statusPublished - 2011
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Advances in Computer Entertainment Technology - Lisbon, Portugal
Duration: 8 Nov 201111 Nov 2011
Conference number: 8

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology
Abbreviated titleACE
Country/TerritoryPortugal
CityLisbon
Period08/11/201111/11/2011

Keywords

  • Computer games
  • Game impressions
  • Player experience
  • Survey

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