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Abstract
The design and study of interactive digital narratives (IDN) is a multidisciplinary field. Scholars and practitioners concerned with the topic originate from fields such as literary studies, computer sciences, games studies, media studies, fine art, filmmaking. Consequently, they not only bring a wealth of productive perspectives to the table, but also differences in terminology. This fact alone can be a cause for confusion, yet it is further amplified by diverging meanings of the same term in different disciplinary contexts. In the field, there is a long-standing issue, we propose concrete steps towards the development of a shared vocabulary in the form of an online encyclopedia, taking inspiration from the Living Handbook of Narratology and the Stanford Encyclopedia of Philosophy. This work is developed in the INDCOR EU COST action, a network currently encompassing more than 160 members from 37 countries.
Original language | English |
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Title of host publication | Games and Narrative: Theory and Practice |
Publisher | SPRINGER |
Pages | 207-229 |
ISBN (Electronic) | 978-3-030-81538-7 |
DOIs | |
Publication status | Published - 2022 |
MoE publication type | A3 Part of a book or another research book |
Publication series
Name | International Series on Computer Entertainment and Media Technology |
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- 1 Active
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CA18230 - Interactive Narrative Design for Complexity Representations
Mekler, E.
06/12/2019 → 05/12/2023
Project: Other external funding: Other foreign funding