A Shared Vocabulary for Interactive Digital Narrative (IDN): An Encyclopedia Project

Hartmut Koenitz*, Mirjam Palosaari Eladhari, Sandy Louchart, Frank Nack, Christian Roth, Elisa Mekler, Péter Kristóf Makai

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

The design and study of interactive digital narratives (IDN) is a multidisciplinary field. Scholars and practitioners concerned with the topic originate from fields such as literary studies, computer sciences, games studies, media studies, fine art, filmmaking. Consequently, they not only bring a wealth of productive perspectives to the table, but also differences in terminology. This fact alone can be a cause for confusion, yet it is further amplified by diverging meanings of the same term in different disciplinary contexts. In the field, there is a long-standing issue, we propose concrete steps towards the development of a shared vocabulary in the form of an online encyclopedia, taking inspiration from the Living Handbook of Narratology and the Stanford Encyclopedia of Philosophy. This work is developed in the INDCOR EU COST action, a network currently encompassing more than 160 members from 37 countries.
Original languageEnglish
Title of host publicationGames and Narrative: Theory and Practice
PublisherSPRINGER
Pages207-229
ISBN (Electronic)978-3-030-81538-7
DOIs
Publication statusPublished - 2022
MoE publication typeA3 Part of a book or another research book

Publication series

NameInternational Series on Computer Entertainment and Media Technology

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