A reinforcement learning approach to synthesizing climbing movements

Kourosh Naderi, Amin Babadi, Shaghayegh Roohi, Perttu Hamalainen

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

5 Citations (Scopus)
191 Downloads (Pure)

Abstract

This paper addresses the problem of synthesizing simulated humanoid climbing movements given the target holds, e.g., by the player of a climbing game. We contribute the first deep reinforcement learning solution that can handle interactive physically simulated humanoid climbing with more than one limb switching holds at the same time. A key component of our approach is Self-Supervised Episode State Initialization (SS- ESI), which ensures diverse exploration and speeds up learning, compared to a baseline approach where the climber is reset to an initial pose after failure. Our results also show that training with a multi-step action parameterization can produce both smoother movements and enable learning from slightly fewer explored actions at the cost of increased simulation time per action.

Original languageEnglish
Title of host publicationIEEE Conference on Games 2019, CoG 2019
PublisherIEEE
Number of pages7
ISBN (Electronic)9781728118840
DOIs
Publication statusPublished - 1 Aug 2019
MoE publication typeA4 Conference publication
EventIEEE Conference on Games - London, United Kingdom
Duration: 20 Aug 201923 Aug 2019

Publication series

NameIEEE Conference on Computatonal Intelligence and Games
PublisherIEEE
Volume2019-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

ConferenceIEEE Conference on Games
Abbreviated titleCoG
Country/TerritoryUnited Kingdom
CityLondon
Period20/08/201923/08/2019

Keywords

  • Action parameterization
  • Climbing movements
  • Reinforcement learning
  • State initialization

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