TY - GEN
T1 - A reinforcement learning approach to synthesizing climbing movements
AU - Naderi, Kourosh
AU - Babadi, Amin
AU - Roohi, Shaghayegh
AU - Hamalainen, Perttu
PY - 2019/8/1
Y1 - 2019/8/1
N2 - This paper addresses the problem of synthesizing simulated humanoid climbing movements given the target holds, e.g., by the player of a climbing game. We contribute the first deep reinforcement learning solution that can handle interactive physically simulated humanoid climbing with more than one limb switching holds at the same time. A key component of our approach is Self-Supervised Episode State Initialization (SS- ESI), which ensures diverse exploration and speeds up learning, compared to a baseline approach where the climber is reset to an initial pose after failure. Our results also show that training with a multi-step action parameterization can produce both smoother movements and enable learning from slightly fewer explored actions at the cost of increased simulation time per action.
AB - This paper addresses the problem of synthesizing simulated humanoid climbing movements given the target holds, e.g., by the player of a climbing game. We contribute the first deep reinforcement learning solution that can handle interactive physically simulated humanoid climbing with more than one limb switching holds at the same time. A key component of our approach is Self-Supervised Episode State Initialization (SS- ESI), which ensures diverse exploration and speeds up learning, compared to a baseline approach where the climber is reset to an initial pose after failure. Our results also show that training with a multi-step action parameterization can produce both smoother movements and enable learning from slightly fewer explored actions at the cost of increased simulation time per action.
KW - Action parameterization
KW - Climbing movements
KW - Reinforcement learning
KW - State initialization
UR - http://www.scopus.com/inward/record.url?scp=85073095268&partnerID=8YFLogxK
U2 - 10.1109/CIG.2019.8848127
DO - 10.1109/CIG.2019.8848127
M3 - Conference article in proceedings
AN - SCOPUS:85073095268
T3 - IEEE Conference on Computatonal Intelligence and Games
BT - IEEE Conference on Games 2019, CoG 2019
PB - IEEE
T2 - IEEE Conference on Games
Y2 - 20 August 2019 through 23 August 2019
ER -