A Kingdom for a Button: Students’ Thoughts about Buttons

Aleksi Lukkarinen*, Arto Hellas, Lassi Haaranen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Abstract

In learning programming and learning to construct applications with graphical user interfaces, there exists a large body of concepts from everyday life that are used to guide students. In this study, we explore whether such concepts from everyday life that we might believe require no explanation are actually understood in different ways by students in an introductory browser-based applications course. Our analysis focuses on an elementary interactive element: a button. Analyzing survey data from 185 students, we observe that even the simple concept of a button may be understood in a myriad of ways and that the context in which the concept is represented significantly influences beliefs of how the concept behaves. Our results indicate that students can rarely disentangle a concept from the context, and that some even believe that the text shown on a button in a graphical user interface is used to define the functionality of the button.
Original languageEnglish
Title of host publicationProceedings of 21st Koli Calling International Conference on Computing Education Research, Koli Calling 2021
EditorsOtto Seppälä, Andrew Petersen
PublisherACM
Pages1-6
Number of pages6
ISBN (Electronic)9781450384889
ISBN (Print)978-1-4503-8488-9
DOIs
Publication statusPublished - 18 Nov 2021
MoE publication typeA4 Conference publication
EventKoli Calling - International Conference on Computing Education Research - Online, Lieksa, Finland
Duration: 18 Nov 202121 Nov 2021
Conference number: 21
https://www.kolicalling.fi/

Conference

ConferenceKoli Calling - International Conference on Computing Education Research
Abbreviated titleKoli Calling
Country/TerritoryFinland
CityLieksa
Period18/11/202121/11/2021
Internet address

Keywords

  • button
  • graphical user interface
  • contextualization
  • programming education
  • computer science education

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