A good reason to die: How avatar death and high challenges enable positive experiences

Serge Petralito, Florian Brühlmann, Glena Iten, Elisa D. Mekler, Klaus Opwis

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

13 Citations (Scopus)

Abstract

Appropriate challenges and challenge-skill balance are usually key to positive player experiences. However, some games such as the successful series Dark Souls are notorious for their excessive difficulty. Yet, there has been little empirical investigation of why players enjoy games they constantly struggle and fail with. We surveyed 95 participants right after the release of Dark Souls III about their experiences with the game, employing both open questions and different player experience measures. Players generally enjoyed challenging play sessions and mostly reported positive experiences, with achievement and learning moments strongly contributing to positive experiences. However, these factors themselves were enabled by negative events such as difficulties and avatar death. Our findings showcase that negative events bear a potential for forming positive and meaningful experiences, thus expanding previous knowledge about the role of challenge and failing in games. Moreover, the significance of hard-earned achievements extends present design conventions.

Original languageEnglish
Title of host publicationCHI 2017 - Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Pages5087-5097
Number of pages11
DOIs
Publication statusPublished - 1 Jan 2017
MoE publication typeA4 Article in a conference publication
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Colorado Convention Center, Denver, United States
Duration: 6 May 201711 May 2017
Conference number: 35
https://chi2017.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
Country/TerritoryUnited States
CityDenver
Period06/05/201711/05/2017
Internet address

Keywords

  • Avatar death
  • Challenge
  • Enjoyment
  • Failure
  • Games
  • Player experience

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