3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

Inan Evin, Toni Pesola, Maximus Kaos, Tuukka M. Takala, Perttu Hämäläinen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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Abstract

We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows natural movement in 3rd-person perspective (3PP), including body rotation without losing sight of the avatar. A virtual display such as a World-in-Miniature model orbits around the user when the user turns, but does not rotate except for the user’s avatar. From the user’s perspective, the display appears fixed in the field of vision, while the world rotates around the avatar. 3PP-R combines the strengths of 3PP and 1st-person perspective (1PP): Similar to 1PP, it allows interacting with rich natural movements, while also reaping the benefits of 3PP, i.e., superior spatial awareness and animating the avatar without nauseating viewpoint movement, e.g., for joystick-controlled locomotion. We test 3PP-R in a maze navigation study, which indicates considerably less cybersickness in 3PP-R than in 1PP. We also demonstrate 3PP-R in dynamic game interaction including running, jumping, swinging on bars, and martial arts.
Original languageEnglish
Title of host publicationProceedings of the Annual Symposium on Computer-Human Interac-tion in Play (CHI PLAY ’20), November 2–4, 2020, Virtual Event, Canada
PublisherACM
Number of pages12
ISBN (Electronic)978-1-4503-8074-4
DOIs
Publication statusPublished - 2020
MoE publication typeA4 Article in a conference publication
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - , Canada
Duration: 1 Nov 20204 Nov 2020
Conference number: 7

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY
CountryCanada
Period01/11/202004/11/2020

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