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3D Object Detection Algorithm Based on the Reconstruction of Sparse Point Clouds in the Viewing Frustum

  • Xing Xu
  • , Xiang Wu
  • , Yun Zhao*
  • , Xiaoshu Lü
  • , Aki Aapaoja
  • *Corresponding author for this work
  • Zhejiang University of Science and Technology
  • University of Vaasa
  • Solita Oy

Research output: Contribution to journal › Article › Scientific › peer-review

2 Citations (Web of Science)
139 Downloads (Pure)

Abstract

In response to the problem that the detection precision of the current 3D object detection algorithm is low when the object is severely occluded, this study proposes an object detection algorithm based on the reconstruction of sparse point clouds in the viewing frustum. The algorithm obtains more local feature information of the sparse point clouds in the viewing frustum through dimensional expansion, performs the fusion of local and global feature information of the point cloud data to obtain point cloud data with more complete semantic information, and then applies the obtained data to the 3D object detection task. The experimental results show that the precision of object detection in both 3D view and BEV (Bird's Eye View) can be improved effectively through the algorithm, especially object detection of moderate and hard levels when the object is severely occluded. In the 3D view, the average precision of the 3D detection of cars, pedestrians, and cyclists at a moderate level can be increased by 7.1p.p., 16.39p.p., and 5.42p.p., respectively; in BEV, the average precision of the 3D detection of car, pedestrians, and cyclists at hard level can be increased by 6.51p.p., 16.57p.p., and 7.18p.p., respectively, thus indicating the effectiveness of the algorithm.

Original languageEnglish
Article number1611097
Number of pages9
JournalMobile Information Systems
Volume2022
DOIs
Publication statusPublished - 15 Oct 2022
MoE publication typeA1 Journal article-refereed

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