Social Sciences
Mobile Phones
100%
Academic Performance
100%
Consumers
83%
Research
75%
Customer
70%
Music
66%
Social Media
66%
Application
65%
Evidence
63%
Popularity
58%
Information
56%
Enterprises
54%
Service Industries
53%
China
50%
Causal Analysis
50%
Search
50%
Air Pollution
50%
Gender
50%
Relevance
50%
Experience
50%
Big Data
50%
Gambling
50%
Literature Reviews
50%
Tourism Industry
50%
Decision Making
50%
Experts
37%
Company
33%
Understanding
28%
Literature
27%
University Students
26%
Venture Team
25%
Reading
25%
Theory
16%
News Flow
16%
Electronic Learning
16%
Books
16%
Information Overload
16%
Matching
14%
Tourism
14%
Students
13%
Legislation
12%
Sales
12%
Follower
12%
Campaign
12%
Gender Difference
12%
Novels
12%
Measure
12%
Women
12%
Time
12%
Constraint
12%
Computer Science
Big Data
100%
Service
80%
User
68%
Online Customer
60%
Customer Review
60%
Air Pollution
55%
Blockchain
50%
Functions
50%
Robotics
50%
Decision-Making
50%
Business Value
50%
Optical Character Recognition
40%
Teams
29%
Roles
20%
Information Systems
20%
Stakeholders
20%
Response Function
20%
Contexts
18%
Adverse Impact
14%
Influencing Factor
12%
Channels
12%
Innovations
12%
Measure Success
12%
Product Quality
12%
Conception Stage
12%
Theoretical Framework
12%
System Artifact
10%
Business Performance
10%
Reported Result
10%
References
10%
Academic Research
10%
Extant Research
10%
Environmental Cue
8%
Facilitate User
8%
Review Platform
8%
Integrated Model
8%
Human Activity
7%
Matching Score
7%
Systematic Literature Review
5%
Content Structure
5%
Social Media
5%
e-Commerce
5%
Information Technology
5%
Service Availability
5%
Psychology
Smartphone
62%
Depression
62%
Loneliness
62%
Systematic Literature Review
50%
Attribution
50%
Academic Research
50%
Behavior
50%
Academic Performance
50%
Life Satisfaction
50%
Longitudinal Study
50%
Decision Making
50%
Research
34%
Practitioners
33%
Regression
25%
Methodology
25%
Decision-Making Process
16%
Information Overload
16%
Overuse
12%
Demographics
12%
Questionnaires
12%
Reading
8%
Fluency
8%
Environmental Cue
8%
Motivation
6%
Categorisation
6%