Computer Science
User
100%
Startups
64%
Service
57%
Models
55%
Roles
53%
Automation
43%
Cryptocurrency
43%
Robot
43%
Control
38%
Aesthetic Design
32%
Contexts
29%
Digital Platform
26%
Artificial Intelligence
25%
Decision-Making
24%
Communication
21%
Blockchain
21%
Physical Product
21%
Service Company
21%
Social Media
21%
Cyber Attack
21%
Research Agenda
21%
Bitcoin
21%
Functions
21%
Mobile Internet
21%
Digital Service
21%
Service Portfolio
21%
Multimodal Interaction
21%
Uncanny Valley
21%
Humanoid Robots
21%
Collaborative Group
21%
Knowledge Worker
21%
Interpretive Understanding
21%
Big Data
21%
Platform Owner
19%
Mobile App
19%
Game Design
16%
Data Analysis
16%
Structural Equation
16%
Innovations
15%
Related Attribute
14%
Artifacts
13%
e-Commerce
10%
Physical Asset
10%
Physical World
10%
Blog
10%
Providing Information
10%
Business Transaction
10%
Database
10%
Application Software
10%
Sophisticated Application
10%
Social Sciences
Mobile Phones
43%
Academic Performance
43%
Understanding
43%
Information Systems
43%
Consumers
40%
Service Industries
37%
Application
28%
Markets
26%
Buildings
26%
Environment
25%
Process
25%
Identity
23%
Organizations
23%
Fear
22%
Community
21%
Socialization
21%
Control
21%
Support
21%
Information
21%
Causal Analysis
21%
Consequences
21%
Perception
21%
Startup
21%
Sharing Economy
21%
Strategy
21%
Business Strategy
21%
Experience
21%
Decision Making
21%
Analysis
21%
Labor
21%
Project
21%
Wellbeing
21%
Enterprises
16%
Hypothesis
16%
Literature
15%
Knowledge
15%
Customer
14%
Theory
13%
Research
13%
Workers
12%
Economic and Social Development
12%
University Students
11%
Success
11%
Differentiation
10%
Aesthetics
10%
Reading
10%
Design
10%
Intention
10%
Databases
10%
Management Information System
10%
Psychology
Research
44%
Adoption
43%
Novelty
32%
Decision Making
28%
Uncanny Valley Hypothesis
21%
Mobile Phone
21%
Artificial Intelligence
21%
Attribution
21%
Smartphone
21%
Coping
21%
Humans
21%
Big Data
21%
Practitioners
17%
Goals
17%
Behavior
16%
Interactivity
16%
Intention
10%
Attention
10%
Regression
10%
Methodology
10%
Artifact
10%
Trust
8%
Cognition
7%
Information Overload
7%
Health
7%
Decision-Making Process
7%
Resources
6%
Attitudes
5%
Qualitative Method
5%