Social Sciences
Students
100%
Product Development
75%
Design
69%
Engineering
52%
Economic and Social Development
49%
Innovation
41%
Perception
41%
Activity
41%
Problem
38%
Practice
37%
Consumers
32%
Difference
31%
Engineering Education
27%
Process
26%
Company
26%
Case Studies
26%
Thinking
26%
Testing
25%
Interviews
24%
Experts
24%
Organizations
22%
Simultaneous Engineering
22%
Beverages
20%
Educational Environment
20%
Ambiguity
20%
New Venture
20%
Self-Efficacy
20%
Invention Process
20%
Food
20%
Activity Learning
20%
Novels
20%
Service Industries
20%
Perspective
19%
Sustainability
19%
Technology
19%
Culture
17%
Feedback
15%
Support
15%
Research
14%
Project
14%
Entrepreneurs
13%
Business Model
13%
Learning
12%
Work
11%
Communication
11%
Understanding
10%
Knowledge
10%
Finland
9%
Groups
9%
Problem-Based Learning
8%
Computer Science
Innovations
93%
Design
88%
Service
41%
Linkage
41%
Student Perception
41%
Teams
37%
User
33%
Design Thinking
30%
Sustainability
28%
Stakeholders
28%
Case Study
26%
Engineering Education
25%
High Technology
20%
Iterations
20%
Testing
20%
Contexts
20%
Organizational Design
20%
Startups
20%
Customer Relation
20%
Internal Stakeholder
20%
Personal Network
20%
External Stakeholder
20%
Design Professional
20%
Development Effort
20%
Case Study
20%
Technology Organization
20%
Temporal Dynamic
20%
Development Phase
17%
Sized Enterprise
13%
Networks
13%
Engineering Student
12%
Development Process
11%
Communication
11%
Design Problem
11%
Building-Blocks
10%
Intrinsic Motivation
10%
Functions
10%
Events
9%
Technical Knowledge
8%
Centered Approach
8%
Engineering Curriculum
8%
Problem-Based Learning
8%
Learning Process
8%
Learning Result
8%
Qualitative Data
6%
Greatest Number
6%
Product Design
6%
Design Solution
6%
Design Research
6%
Positive Effect
6%
Arts and Humanities
Innovation
62%
Engineering
52%
Student perceptions
41%
ExPeRT
24%
Renewal
20%
Novice
20%
Challenges
14%
Shapes
10%
Approach
9%
Enterprise
5%
Ability
5%
System
5%
Technical Knowledge
5%
Analytical Method
5%