Perttu Hämäläinen

Perttu Hämäläinen

  • Phone+358 50 5967735
20022024

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  • 2024

    Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development

    Park, S., Hämäläinen, P. & Kultima, A., 2024, CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Mueller, F. F., Kyburz, P., Williamson, J. R., Sas, C., Wilson, M. L., Toups Dugas, P. & Shklovski, I. (eds.). ACM, p. 1–11 520

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    40 Downloads (Pure)
  • Grand Challenges in SportsHCI

    Elvitigala, D. S., Karahanoğlu, A., Matviienko, A., Turmo Vidal, L., Postma, D., Jones, M., Montoya, M. F., Harrison, D., Elbæk, L., Daiber, F., Burr, L. A., Patibanda, R., Buono, P., Hämäläinen, P., van Delden, R., Bernhaupt, R., Ren, X., van Rheden, V., Zambetta, F. & van den Hoven, E. & 3 others, Lallemand, C., Reidsma, D. & Mueller, F., 11 May 2024, CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. ACM, 312

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    10 Citations (Scopus)
  • WAVE : Anticipatory Movement Visualization for VR Dancing

    Laattala, M., Piitulainen, R., Ady, N., Tamariz, M. & Hämäläinen, P., 11 May 2024, CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Mueller, F. F., Kyburz, P., Williamson, J. R., Sas, C., Wilson, M. L., Toups Dugas, P. & Shklovski, I. (eds.). ACM, p. 1–9 720

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    373 Downloads (Pure)
  • 2023

    Discovering Fatigued Movements for Virtual Character Animation

    Cheema, N., Xu, R., Kim, N. H., Hämäläinen, P., Golyanik, V., Habermann, M., Theobalt, C. & Slusallek, P., 11 Dec 2023, Proceedings - SIGGRAPH Asia 2023 Conference Papers, SA 2023. Spencer, S. N. (ed.). ACM, p. 1-12 12 p. 47

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    1 Citation (Scopus)
    58 Downloads (Pure)
  • Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study

    Hämäläinen, P., Tavast, M. & Kunnari, A., 19 Apr 2023, Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23). ACM, 19 p. 433

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    71 Citations (Scopus)
    649 Downloads (Pure)
  • 2022

    Breathing Life Into Biomechanical User Models

    Ikkala, A., Fischer, F., Klar, M., Bachinski, M., Fleig, A., Howes, A., Hämäläinen, P., Müller, J., Murray-Smith, R. & Oulasvirta, A., 28 Oct 2022, UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology. ACM, p. 1-14 14 p. 90

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    9 Citations (Scopus)
    136 Downloads (Pure)
  • Converting Biomechanical Models from OpenSim to MuJoCo

    Ikkala, A. & Hämäläinen, P., 2022, Converging Clinical and Engineering Research on Neurorehabilitation IV. Springer, p. 277-281 5 p. (Biosystems and Biorobotics; vol. 28).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    6 Citations (Scopus)
  • Language Models Can Generate Human-Like Self-Reports of Emotion

    Tavast, M., Kunnari, A. & Hämäläinen, P., 22 Mar 2022, 27th International Conference on Intelligent User Interfaces, IUI 2022 Companion. ACM, p. 69-72 4 p. (International Conference on Intelligent User Interfaces).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    9 Citations (Scopus)
    347 Downloads (Pure)
  • Learning High-Risk High-Precision Motion Control

    Kim, N. H., Kirjonen, M. & Hämäläinen, P., 3 Nov 2022, MIG '22: Proceedings of the 15th ACM SIGGRAPH Conference on Motion, Interaction and Games. Spencer, S. N. (ed.). ACM, p. 1-10 10 p. 9

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    60 Downloads (Pure)
  • Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers’ Experiences during the Covid-19 Pandemic

    Park, S., Hämäläinen, P., Kultima, A., Vidal, L. T., Segura, E. M. & Reidsma, D., 4 Nov 2022, FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games. Karpouzis, K., Gualeni, S., Pirker, J. & Fowler, A. (eds.). ACM, p. 1-8 8 p. 8

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    2 Citations (Scopus)
    71 Downloads (Pure)
  • Neural Language Models as What If? -Engines for HCI Research

    Hämäläinen, P., Tavast, M. & Kunnari, A., 22 Mar 2022, 27th International Conference on Intelligent User Interfaces, IUI 2022 Companion. ACM, p. 77-80 4 p. (International Conference on Intelligent User Interfaces).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    4 Citations (Scopus)
    180 Downloads (Pure)
  • Personalized Game Difficulty Prediction Using Factorization Machines

    Kristensen, J. T., Guckelsberger, C., Burelli, P. & Hämäläinen, P., 28 Oct 2022, UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology. ACM, 13 p. 88

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    2 Citations (Scopus)
  • Vibing Together: Dance Experiences in Social Virtual Reality

    Piitulainen, R., Hämäläinen, P. & Mekler, E., 29 Apr 2022, CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. ACM, 18 p. 188

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    27 Citations (Scopus)
    367 Downloads (Pure)
  • 2021

    Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment

    Saloheimo, T., Kaos, M., Fricker, P. & Hämäläinen, P., 1 Jun 2021, Academic Mindtrek 2021: Proceedings of the 24th International Conference on Academic Mindtrek. ACM, p. 49-59 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    1 Citation (Scopus)
    275 Downloads (Pure)
  • Embodied online dance learning objectives of CAROUSEL+

    Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., van der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P. & Mac Williams, C., Mar 2021, Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021. IEEE, p. 309-313 5 p. 9419210

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    1 Citation (Scopus)
    119 Downloads (Pure)
  • 2020

    3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

    Evin, I., Pesola, T., Kaos, M., Takala, T. M. & Hämäläinen, P., 2 Nov 2020, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM, p. 438-449 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    11 Citations (Scopus)
    405 Downloads (Pure)
  • PPO-CMA: Proximal Policy Optimization with Covariance Matrix Adaptation

    Hämäläinen, P., Babadi, A., Ma, X. & Lehtinen, J., Sept 2020, Proceedings of the 2020 IEEE 30th International Workshop on Machine Learning for Signal Processing, MLSP 2020. IEEE, 6 p. 9231618

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    29 Citations (Scopus)
    364 Downloads (Pure)
  • Predicting Game Difficulty and Churn Without Players

    Roohi, S., Relas, A., Takatalo, J., Heiskanen, H. & Hämäläinen, P., 2 Nov 2020, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM, p. 585-593 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    21 Citations (Scopus)
    493 Downloads (Pure)
  • Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning

    Cheema, N., Frey-Law, L. A., Naderi, K., Lehtinen, J., Slusallek, P. & Hämäläinen, P., 2020, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 1–13 13 p. 572

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    149 Downloads (Pure)
  • 2019

    A reinforcement learning approach to synthesizing climbing movements

    Naderi, K., Babadi, A., Roohi, S. & Hamalainen, P., 1 Aug 2019, IEEE Conference on Games 2019, CoG 2019. IEEE, 7 p. 8848127. (IEEE Conference on Computatonal Intelligence and Games; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    3 Citations (Scopus)
    194 Downloads (Pure)
  • Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game

    Lehtonen, L., Kaos, M., Kajastila, R., Holsti, L., Karsisto, J., Pekkola, S., Vähämäki, J., Vapaakallio, L. & Hämäläinen, P., 2019, CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM, p. 19-29 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

  • Recognizing Emotional Expression in Game Streams

    Roohi, S., Mekler, E., Tavast, M., Blomqvist, T. & Hämäläinen, P., 2019, CHI PLAY '19 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play . ACM, p. 301-311

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

  • Self-Imitation Learning of Locomotion Movements through Termination Curriculum

    Babadi, A., Naderi, K. & Hämäläinen, P., 31 Oct 2019, Proceedings - MIG 2019: ACM Conference on Motion, Interaction, and Games. ACM, p. 21-27 7 p. 21

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    5 Citations (Scopus)
  • Social Play in an Exergame: How the Need to Belong Predicts Adherence

    Kaos, M. D., Rhodes, R. E., Hamalainen, P. & Graham, T. C. N., 2019, CHI 2019: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems . ACM, p. 1-13 13 p. 430

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    29 Citations (Scopus)
  • 2018

    Computer-aided imagery in sport and exercise: A case study of indoor wall climbing

    Naderi, K., Takatalo, J., Lipsanen, J. & Hämäläinen, P., 1 Jan 2018, Proceedings Graphics Interface 2018, GI 2018. Canadian Human-Computer Communications Society, Vol. 2018-May. p. 84-90 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    4 Citations (Scopus)
    373 Downloads (Pure)
  • Exaggeration of Avatar Flexibility in Virtual Reality

    Granqvist, A., Takala, T., Takatalo, J. & Hämäläinen, P., 2018, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. ACM, p. 201-209 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    33 Citations (Scopus)
  • Intelligent Middle-Level Game Control

    Babadi, A., Naderi, K. & Hämäläinen, P., 13 Aug 2018, Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG’18). IEEE, p. 25-32 8 p. 8490407

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    5 Citations (Scopus)
    237 Downloads (Pure)
  • Neural Network Based Facial Expression Analysis of Game Events: A Cautionary Tale

    Roohi, S., Takatalo, J., Kivikangas, M. & Hämäläinen, P., 2018, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play . ACM, p. 59-71 13 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    6 Citations (Scopus)
  • Regularizing Sampled Differential Dynamic Programming

    Rajamäki, J. & Hämäläinen, P., 9 Aug 2018, 2018 Annual American Control Conference, ACC 2018. IEEE, Vol. 2018-June. p. 2182-2189 8 p. 8430799

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    2 Citations (Scopus)
  • Review of intrinsic motivation in simulation-based game testing

    Roohi, S., Takatalo, J., Guckelsberger, C. & Hämäläinen, P., 20 Apr 2018, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI. ACM

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    23 Citations (Scopus)
  • 2017

    Augmenting sampling based controllers with machine learning

    Rajamäki, J. & Hämäläinen, P., 28 Jul 2017, SCA '17 : Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation . ACM, 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    18 Citations (Scopus)
  • Predictive Physics Simulation in Game Mechanics

    Hämäläinen, P., Ma, X., Takatalo, J. & Togelius, J., 2017, Proceedings of the Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, p. 497-505 9 p. (CHI PLAY '17).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    2 Citations (Scopus)
    222 Downloads (Pure)
  • SIAK — A Game for Foreign Language Pronunciation Learning

    Karhila, R., Ylinen, S., Enarvi, S., Palomäki, K., Nikulin, A., Rantula, O., Viitanen, V., Dhinakaran, K., Smolander, A.-R., Kallio, H., Junttila, K., Uther, M., Hämäläinen, P. & Kurimo, M., Aug 2017, Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH. International Speech Communication Association (ISCA), Vol. 2017-August. p. 3429-3430 (Interspeech: Annual Conference of the International Speech Communication Association).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    14 Citations (Scopus)
    220 Downloads (Pure)
  • Towards computer-aided imagery in sport and exercise

    Naderi, K., Takatalo, J. & Hämäläinen, P., 15 Oct 2017, CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM, p. 479-485 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    1 Citation (Scopus)
  • 2016

    Sampled Differential Dynamic Programming

    Rajamäki, J., Naderi, K., Kyrki, V. & Hämäläinen, P., 2016, Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    14 Citations (Scopus)
  • The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface

    Kajastila, R., Holsti, L. & Hämäläinen, P., 2016, CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, p. 758-769 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    85 Citations (Scopus)
  • Virtual Ball Catching Performance in Different Camera Views

    Marjalizo Alonso, F., Kajastila, R., Takala, T., Matveinen, M., Kytö, M. & Hämäläinen, P., 17 Oct 2016, Proceedings of Academic Mindtrek 2016. ACM

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    5 Citations (Scopus)
  • 2015

    Enhancing spatial perception and user experience in video games with volumetric shadows

    Takala, T. M., Hämäläinen, P., Matveinen, M., Simonen, T. & Takatalo, J., 1 Jan 2015, Computer-Human Interaction: Cognitive Effects of Spatial Interaction, Learning, and Ability - 25th Australian Computer-Human Interaction Conference, OzCHI 2013, Revised and Extended Papers. Wyeld, T., Calder, P. & Shen, H. (eds.). Springer, p. 91-113 23 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 8433).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

  • RT-RRT*: a real-time path planning algorithm based on RRT*

    Naderi, K., Rajamäki, J. & Hämäläinen, P., 2015, MIG '15: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games. New York: ACM, p. 113-118

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    113 Citations (Scopus)
  • Utilizing Gravity in Movement Based Games and Play

    Hämäläinen, P., Marshall, J., Kajastila, R., Byrne, R. & Mueller, 2015, ACM CHI PLAY, London, United Kingdom, October 3-7, 2015. New York: ACM, p. 67-77

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    35 Citations (Scopus)
  • 2014

    Augmented climbing: testing prototypes in wizard of oz experiment

    Kajastila, R. & Hämäläinen, P., 2014, CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems. New York: ACM, p. 169-170

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    1 Citation (Scopus)
  • Mixed reality empowerment for enhancing physical exercise

    Hämäläinen, P. & Kajastila, R., 2014, CHI'14 workshop on HCI and Sports.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

  • 2013

    Enhancing spatial perception and user experience in video games with volumetric shadows

    Takala, T., Hämäläinen, P., Matveinen, M., Simonen, T. & Takatalo, J., 2013, Proceedings of the 25th Australian Computer-Human Interaction Conference (OzCHI '13). New York: ACM, p. 267-276

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    2 Citations (Scopus)
  • Immersive 3D modeling with Blender and off-the-shelf hardware

    Takala, T., Mäkäräinen, M. & Hämäläinen, P., 2013, Proceedings of 2013 IEEE 8th Symposium on 3D User Interfaces. p. 191-192

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    26 Citations (Scopus)
  • 2007

    Using Heart Rate to Control an Interactive Game

    Nenonen, V., Lindblad, A., Häkkinen, V., Laitinen, T., Jouhtio, M. & Hämäläinen, P., 2007, IGCHI conference on Human factors in computing systems CHI '07, April 28 - May 3, San Jose, California, USA. ACM, p. 583-586

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    79 Citations (Scopus)
  • 2006

    Mutated Kd-tree Importance Sampling

    Hämäläinen, P., Aila, T., Takala, T. & Alander, J., 2006, Mutated Kd-tree Importance Sampling, in Proceedings of the The Ninth Scandinavian Conference on Artificial Intelligence (SCAI 2006), Helsinki, Finland, 25.10.-27.10.2006. p. 39-45

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    2 Citations (Scopus)
  • The Augmented Djembe Drum ˆ Sculpting Rhythms

    Mäki-Patola, T., Hämäläinen, P. & Kanerva, A., 2006, New Interfaces for Musical Expression (NIME06), Paris, France 3.6-8.6.2006. p. 364-369

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

  • 2005

    Children‚s and Parents‚ Conception of Full-Body Interaction and Violence in a Martial Arts Game

    Höysniemi, J. & Hämäläinen, P., 2005, Conference on Designing for User eXperience (DUX 2005), San Francisco, USA, 3-5.11.2005.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

  • Designing Digital Sports - a Case of Mixed Reality Martial Arts

    Hämäläinen, P., 2005, International Symposium on Mixed Reality, Riika, Latvia, 20-21.5.2005. p. 79-80

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

  • Genetic optimization algorithms in the design of coupled SAW filters

    Meltaus, J., Hämäläinen, P., Plessky, V. P. & Salomaa, M. M., 2005, IEEE International Ultrasonics, Ferroelectrics, and Frequency Control Joint 50th Anniversary Conference, Montréal, Kanada, 23-27.8.2004. IEEE, p. 1901

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    7 Citations (Scopus)
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