Engineering & Materials Science
Computer science
100%
Students
78%
Education
66%
Servers
52%
Animation
39%
Interoperability
35%
Teaching
25%
Entertainment
21%
Network protocols
20%
Security of data
17%
Graphical user interfaces
15%
Software engineering
14%
Visualization
13%
Feedback
11%
Computer games
11%
Broadcasting
9%
Web services
8%
Mechanics
7%
Reusability
6%
Computer graphics
6%
Cameras
6%
Embedded systems
5%
Computer programming languages
5%
Application programs
5%
Social Sciences
programming
93%
computer science
42%
student
27%
learning
24%
event
22%
performance
20%
confidence
20%
listener
18%
education
16%
software
14%
gender-specific factors
14%
video
13%
gender
13%
user interface
11%
curriculum
9%
experience
9%
exploitation
8%
instructor
6%
informal learning
6%
internet community
6%
teaching practice
6%
drop-out
6%
popular culture
6%
self-confidence
6%
university
5%
interaction
5%
recording
5%
everyday life
5%
Business & Economics
Programming
35%
Science Education
22%
Cybersecurity
22%
Gender Differences
21%
Injection
20%
Computer Science
19%
Assignment
16%
University Education
12%
Web Application
12%
Exploration and Exploitation
10%
Performance
10%
Tactics
8%
Exploitation
8%
Confidence
7%
Attack
6%
Drop out
5%