ENTERTAINMENT COMPUTING

Research outputs

  1. 2019
  2. Published

    Featuring comedy through ludonarrative elements of video games

    Kallio, O. & Masoodian, M., 1 Aug 2019, In : ENTERTAINMENT COMPUTING. 31, 100304.

    Research output: Contribution to journalArticleScientificpeer-review

  3. 2011
  4. Published

    Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character

    Kivikangas, J. M., Nacke, L. & Ravaja, N., 2011, In : ENTERTAINMENT COMPUTING. 2, 1, p. 11-16

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Learning principles and interaction design for "Green My Place": a massively multiplayer serious game

    Cowley, B., Moutinho, J. L., Bateman, C. & Oliveira, A., 2011, In : ENTERTAINMENT COMPUTING. 2, 2, p. 103-113

    Research output: Contribution to journalArticleScientificpeer-review

ID: 230107