Computers in Human Behavior

Research outputs

  1. 2019
  2. Published

    Salient beliefs influencing the intention to consider Web Accessibility

    Vollenwyder, B., Iten, G. H., Brühlmann, F., Opwis, K. & Mekler, E. D., 1 Mar 2019, In : Computers in Human Behavior. 92, p. 352-360 9 p.

    Research output: Contribution to journalArticle

  3. Published

    The ingredients of Twitch streaming: Affordances of game streams

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Mar 2019, In : Computers in Human Behavior. 92, p. 20-28 9 p.

    Research output: Contribution to journalArticle

  4. 2018
  5. Published

    Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning

    Iten, G. H., Bopp, J. A., Steiner, C., Opwis, K. & Mekler, E. D., 1 Dec 2018, In : Computers in Human Behavior. 89, p. 163-172 10 p.

    Research output: Contribution to journalArticle

  6. Published

    Disentangling the factors driving users' continuance intention towards social media: A configurational perspective

    Li, H., Li, L., Gan, C., Liu, Y., Tan, C-W. & Deng, Z., 1 Aug 2018, In : Computers in Human Behavior. 85, p. 175-182 8 p.

    Research output: Contribution to journalArticle

  7. Published

    Social motivations of live-streaming viewer engagement on Twitch

    Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M. & Hamari, J., 1 Jul 2018, In : Computers in Human Behavior. 84, p. 58-67 10 p.

    Research output: Contribution to journalArticle

  8. Published

    Persuaded by the machine: The effect of virtual nonverbal cues and individual differences on compliance in economic bargaining

    Harjunen, V., Spape, M., Ahmed, I., Jacucci, G. & Ravaja, N., 2018, In : Computers in Human Behavior. 87, p. 384–394 11 p.

    Research output: Contribution to journalArticle

  9. 2017
  10. Published

    Why do people watch others play video games? An empirical study on the motivations of Twitch users

    Sjöblom, M. & Hamari, J., Oct 2017, In : Computers in Human Behavior. 75, p. 985-996

    Research output: Contribution to journalArticle

  11. Published

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Aug 2017, In : Computers in Human Behavior. 73, p. 161-171 11 p.

    Research output: Contribution to journalArticle

  12. Published

    Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

    Mekler, E. D., Brühlmann, F., Tuch, A. N. & Opwis, K., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 525-534 10 p.

    Research output: Contribution to journalArticle

  13. Published

    Do badges increase user activity? A field experiment on the effects of gamification

    Hamari, J., Jun 2017, In : Computers in Human Behavior. 71, p. 469-478 10 p.

    Research output: Contribution to journalArticle

  14. Published

    Do psychosocial attributes of well-being drive intensive Facebook use?

    Dhir, A., Kaur, P., Lonka, K. & Tsai, C. C., 1 Mar 2017, In : Computers in Human Behavior. 68, p. 520-527 8 p.

    Research output: Contribution to journalArticle

  15. Published

    What makes continued mobile gaming enjoyable?

    Merikivi, J., Tuunainen, V. & Nguyen, D., 1 Mar 2017, In : Computers in Human Behavior. 68, 3, p. 411-421 10 p.

    Research output: Contribution to journalArticle

  16. Published

    Why do players buy in-game content? An empirical study on concrete purchase motivations

    Hamari, J., Alha, K., Järvelä, S., Kivikangas, M., Koivisto, J. & Paavilainen, J., 2017, In : Computers in Human Behavior. 68, p. 538-546 9 p.

    Research output: Contribution to journalArticle

  17. 2016
  18. Published

    Assessing flow experience in social networking site based brand communities

    Kaur, P., Dhir, A. & Rajala, R., 1 Nov 2016, In : Computers in Human Behavior. 64, p. 217-225 9 p.

    Research output: Contribution to journalArticle

  19. Published

    Age and gender differences in photo tagging gratifications

    Dhir, A. & Torsheim, T., 1 Oct 2016, In : Computers in Human Behavior. 63, p. 630-638 9 p.

    Research output: Contribution to journalArticle

  20. Published

    Challenges of evaluating new technologies in carnivalistic settings

    Åman, P., Lehtinen, V. & Liikkanen, L. A., 1 Jun 2016, In : Computers in Human Behavior. 59, p. 440-445 6 p.

    Research output: Contribution to journalArticle

  21. Published

    Flow in context: Development and validation of the flow experience instrument for social networking

    Kaur, P., Dhir, A., Chen, S. & Rajala, R., 1 Jun 2016, In : Computers in Human Behavior. 59, p. 358-367 10 p.

    Research output: Contribution to journalArticle

  22. Published

    Understanding online regret experience in Facebook use - Effects of brand participation, accessibility & problematic use

    Dhir, A., Kaur, P., Chen, S. & Lonka, K., 1 Jun 2016, In : Computers in Human Behavior. 59, p. 420-430 11 p.

    Research output: Contribution to journalArticle

  23. Published

    Understanding online regret experience using the theoretical lens of flow experience

    Kaur, P., Dhir, A., Chen, S. & Rajala, R., 1 Apr 2016, In : Computers in Human Behavior. 57, p. 230-239 10 p.

    Research output: Contribution to journalArticle

  24. Published

    Why do adolescents untag photos on Facebook?

    Dhir, A., Kaur, P., Lonka, K. & Nieminen, M., 1 Feb 2016, In : Computers in Human Behavior. 55, p. 1106-1115 10 p.

    Research output: Contribution to journalArticle

  25. Published

    Is all Internet gambling equally problematic? Considering the relationship between mode of access and gambling problems

    Gainsbury, S. M., Liu, Y., Russell, A. M. T. & Teichert, T., Feb 2016, In : Computers in Human Behavior. 55, p. 717-728 12 p.

    Research output: Contribution to journalArticle

  26. Published

    Do age and gender differences exist in selfie-related behaviours?

    Dhir, A., Pallesen, S., Torsheim, T. & Andreassen, C. S., 2016, In : Computers in Human Behavior. 63, p. 549-555 7 p.

    Research output: Contribution to journalArticle

  27. 2015
  28. Published

    Benefitting from virtual customer environments: an empirical study of customer engagement

    Verhagen, T., Swen, E., Feldberg, F. & Merikivi, J., 2015, In : Computers in Human Behavior. 48, p. 340-357

    Research output: Contribution to journalArticle

  29. Published

    Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games

    Li, H., Liu, Y., Xu, X., Heikkilä, J. & Heijden, H. V. D., 2015, In : Computers in Human Behavior. 48, p. 261-272

    Research output: Contribution to journalArticle

  30. Published

    Music on YouTube: user engagement with traditional, user-appropriated and derivative videos

    Liikkanen, L. & Salovaara, A., 2015, In : Computers in Human Behavior. 50, p. 108-124

    Research output: Contribution to journalArticle

  31. Published
  32. Published

    Threading and conversation in co-located chats

    Nelimarkka, M., Lehtinen, V., Ukkonen, A., Kuikkaniemi, K. & Jacuccci, G., 2015, In : Computers in Human Behavior. 53, 53, p. 324-331

    Research output: Contribution to journalArticle

  33. 2014
  34. Published

    Association between online harassment and exposure to harmful online content: A cross-national comparison between the United States and Finland

    Näsi, M., Räsänen, P., Oksanen, A., Hawdon, J., Keipi, T. & Holkeri, E., Dec 2014, In : Computers in Human Behavior. 41, p. 137-145 9 p.

    Research output: Contribution to journalArticle

  35. Published

    Design challenges in motivating change for sustainable urban mobility

    Gabrielli, S., Forbes, P., Jylhä, A., Wells, S., Sirén, M., Hemminki, S., Nurmi, P., Maimone, R., Masthoff, J. & Jacucci, G., 2014, In : Computers in Human Behavior. 41, p. 416-423 8 p.

    Research output: Contribution to journalArticle

  36. Published

    Measuring flow in gamification: Dispositional Flow Scale-2

    Hamari, J. & Koivisto, J., 2014, In : Computers in Human Behavior. 40, p. 133-143 11 p.

    Research output: Contribution to journalArticle

  37. Published

    Perceived enablers of 3D virtual environments for virtual team learning and innovation

    Bosch-Sijtsema, P. M. & Haapamäki, J., 2014, In : Computers in Human Behavior. 37, August, p. 395401

    Research output: Contribution to journalArticle

  38. Published

    Student perception and usage of an automated programming assessment tool

    Rubio-Sánchez, M., Kinnunen, P., Pareja-Flores, C. & Velázquez-Iturbide, Á., 2014, In : Computers in Human Behavior. 31, 31, p. 453460

    Research output: Contribution to journalArticle

  39. Published
  40. Published
  41. 2011
  42. Published

    Teenagers in social virtual worlds: continuous use and purchasing behavior in Habbo Hotel

    Mäntymäki, M. & Salo, J., 2011, In : Computers in Human Behavior. 27, 6, p. 2088-2097

    Research output: Contribution to journalArticle

  43. 2008
  44. Published

    Influence of individual factors on presence

    Sacau, A., Laarni, J. & Hartmann, T., 2008, In : Computers in Human Behavior. 24, 5, p. 2255-2273

    Research output: Contribution to journalArticle

  45. 2007
  46. Published

    Comparing speakers versus headphones in listening to news from a computer individual differences and psychophysiologicalresponses

    Kallinen, K. & Ravaja, N., 2007, In : Computers in Human Behavior. 23, p. 303-317

    Research output: Contribution to journalArticle

  47. 2005
  48. Published

    Expectations and memory in link search

    Oulasvirta, A., Kärkkäinen, L. & Laarni, J., 2005, In : Computers in Human Behavior. 21, 5, p. 773-789

    Research output: Contribution to journalArticle

  49. 2002
  50. Published

    Reading News from a Pocket Computer in a Distracting Environment: Effects of the Tempo of Background Music

    Kallinen, K., 2002, In : Computers in Human Behavior. 18, 5, p. 537-551

    Research output: Contribution to journalArticle

ID: 211985