Computers in Human Behavior

Research outputs

  1. 2019
  2. Published

    Salient beliefs influencing the intention to consider Web Accessibility

    Vollenwyder, B., Iten, G. H., Brühlmann, F., Opwis, K. & Mekler, E. D., 1 Mar 2019, In : Computers in Human Behavior. 92, p. 352-360 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

  3. 2018
  4. Published

    Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning

    Iten, G. H., Bopp, J. A., Steiner, C., Opwis, K. & Mekler, E. D., 1 Dec 2018, In : Computers in Human Behavior. 89, p. 163-172 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Published

    Disentangling the factors driving users' continuance intention towards social media: A configurational perspective

    Li, H., Li, L., Gan, C., Liu, Y., Tan, C-W. & Deng, Z., 1 Aug 2018, In : Computers in Human Behavior. 85, p. 175-182 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  6. Published

    Social motivations of live-streaming viewer engagement on Twitch

    Hilvert-Bruce, Z., Neill, J. T., Sjöblom, M. & Hamari, J., 1 Jul 2018, In : Computers in Human Behavior. 84, p. 58-67 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  7. Published

    Persuaded by the machine: The effect of virtual nonverbal cues and individual differences on compliance in economic bargaining

    Harjunen, V., Spape, M., Ahmed, I., Jacucci, G. & Ravaja, N., 2018, In : Computers in Human Behavior. 87, p. 384–394 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  8. 2017
  9. Published

    Why do people watch others play video games? An empirical study on the motivations of Twitch users

    Sjöblom, M. & Hamari, J., Oct 2017, In : Computers in Human Behavior. 75, p. 985-996

    Research output: Contribution to journalArticleScientificpeer-review

  10. Published

    Content structure is king: An empirical study on gratifications, game genres and content type on Twitch

    Sjöblom, M., Törhönen, M., Hamari, J. & Macey, J., 1 Aug 2017, In : Computers in Human Behavior. 73, p. 161-171 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  11. Published

    Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

    Mekler, E. D., Brühlmann, F., Tuch, A. N. & Opwis, K., 1 Jun 2017, In : Computers in Human Behavior. 71, p. 525-534 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  12. Published

    Do badges increase user activity? A field experiment on the effects of gamification

    Hamari, J., Jun 2017, In : Computers in Human Behavior. 71, p. 469-478 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  13. Published

    Do psychosocial attributes of well-being drive intensive Facebook use?

    Dhir, A., Kaur, P., Lonka, K. & Tsai, C. C., 1 Mar 2017, In : Computers in Human Behavior. 68, p. 520-527 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  14. Published

    What makes continued mobile gaming enjoyable?

    Merikivi, J., Tuunainen, V. & Nguyen, D., 1 Mar 2017, In : Computers in Human Behavior. 68, 3, p. 411-421 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  15. Published

    Why do players buy in-game content? An empirical study on concrete purchase motivations

    Hamari, J., Alha, K., Järvelä, S., Kivikangas, M., Koivisto, J. & Paavilainen, J., 2017, In : Computers in Human Behavior. 68, p. 538-546 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

  16. 2016
  17. Published

    Assessing flow experience in social networking site based brand communities

    Kaur, P., Dhir, A. & Rajala, R., 1 Nov 2016, In : Computers in Human Behavior. 64, p. 217-225 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

  18. Published

    Age and gender differences in photo tagging gratifications

    Dhir, A. & Torsheim, T., 1 Oct 2016, In : Computers in Human Behavior. 63, p. 630-638 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

  19. Published

    Challenges of evaluating new technologies in carnivalistic settings

    Åman, P., Lehtinen, V. & Liikkanen, L. A., 1 Jun 2016, In : Computers in Human Behavior. 59, p. 440-445 6 p.

    Research output: Contribution to journalArticleScientificpeer-review

  20. Published

    Flow in context: Development and validation of the flow experience instrument for social networking

    Kaur, P., Dhir, A., Chen, S. & Rajala, R., 1 Jun 2016, In : Computers in Human Behavior. 59, p. 358-367 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  21. Published

    Understanding online regret experience in Facebook use - Effects of brand participation, accessibility & problematic use

    Dhir, A., Kaur, P., Chen, S. & Lonka, K., 1 Jun 2016, In : Computers in Human Behavior. 59, p. 420-430 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  22. Published

    Understanding online regret experience using the theoretical lens of flow experience

    Kaur, P., Dhir, A., Chen, S. & Rajala, R., 1 Apr 2016, In : Computers in Human Behavior. 57, p. 230-239 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  23. Published

    Why do adolescents untag photos on Facebook?

    Dhir, A., Kaur, P., Lonka, K. & Nieminen, M., 1 Feb 2016, In : Computers in Human Behavior. 55, p. 1106-1115 10 p.

    Research output: Contribution to journalArticleScientificpeer-review

  24. Published

    Is all Internet gambling equally problematic? Considering the relationship between mode of access and gambling problems

    Gainsbury, S. M., Liu, Y., Russell, A. M. T. & Teichert, T., Feb 2016, In : Computers in Human Behavior. 55, p. 717-728 12 p.

    Research output: Contribution to journalArticleScientificpeer-review

  25. Published

    Do age and gender differences exist in selfie-related behaviours?

    Dhir, A., Pallesen, S., Torsheim, T. & Andreassen, C. S., 2016, In : Computers in Human Behavior. 63, p. 549-555 7 p.

    Research output: Contribution to journalArticleScientificpeer-review

  26. 2015
  27. Published

    Benefitting from virtual customer environments: an empirical study of customer engagement

    Verhagen, T., Swen, E., Feldberg, F. & Merikivi, J., 2015, In : Computers in Human Behavior. 48, p. 340-357

    Research output: Contribution to journalArticleScientificpeer-review

  28. Published

    Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games

    Li, H., Liu, Y., Xu, X., Heikkilä, J. & Heijden, H. V. D., 2015, In : Computers in Human Behavior. 48, p. 261-272

    Research output: Contribution to journalArticleScientificpeer-review

  29. Published

    Music on YouTube: user engagement with traditional, user-appropriated and derivative videos

    Liikkanen, L. & Salovaara, A., 2015, In : Computers in Human Behavior. 50, p. 108-124

    Research output: Contribution to journalArticleScientificpeer-review

  30. Published
  31. Published

    Threading and conversation in co-located chats

    Nelimarkka, M., Lehtinen, V., Ukkonen, A., Kuikkaniemi, K. & Jacuccci, G., 2015, In : Computers in Human Behavior. 53, 53, p. 324-331

    Research output: Contribution to journalArticleScientificpeer-review

  32. 2014
  33. Published

    Association between online harassment and exposure to harmful online content: A cross-national comparison between the United States and Finland

    Näsi, M., Räsänen, P., Oksanen, A., Hawdon, J., Keipi, T. & Holkeri, E., Dec 2014, In : Computers in Human Behavior. 41, p. 137-145 9 p.

    Research output: Contribution to journalArticleScientificpeer-review

  34. Published

    Design challenges in motivating change for sustainable urban mobility

    Gabrielli, S., Forbes, P., Jylhä, A., Wells, S., Sirén, M., Hemminki, S., Nurmi, P., Maimone, R., Masthoff, J. & Jacucci, G., 2014, In : Computers in Human Behavior. 41, p. 416-423 8 p.

    Research output: Contribution to journalArticleScientificpeer-review

  35. Published

    Measuring flow in gamification: Dispositional Flow Scale-2

    Hamari, J. & Koivisto, J., 2014, In : Computers in Human Behavior. 40, p. 133-143 11 p.

    Research output: Contribution to journalArticleScientificpeer-review

  36. Published

    Perceived enablers of 3D virtual environments for virtual team learning and innovation

    Bosch-Sijtsema, P. M. & Haapamäki, J., 2014, In : Computers in Human Behavior. 37, August, p. 395401

    Research output: Contribution to journalArticleScientificpeer-review

  37. Published

    Student perception and usage of an automated programming assessment tool

    Rubio-Sánchez, M., Kinnunen, P., Pareja-Flores, C. & Velázquez-Iturbide, Á., 2014, In : Computers in Human Behavior. 31, 31, p. 453460

    Research output: Contribution to journalArticleScientificpeer-review

  38. Published

    Suboptimal facial expression primes in textual media messages: Evidence for the affective congruency effect

    Ravaja, N. & Kätsyri, J., 2014, In : Computers in Human Behavior. 40, p. 64-77

    Research output: Contribution to journalArticleScientificpeer-review

  39. Published
  40. 2011
  41. Published

    Teenagers in social virtual worlds: continuous use and purchasing behavior in Habbo Hotel

    Mäntymäki, M. & Salo, J., 2011, In : Computers in Human Behavior. 27, 6, p. 2088-2097

    Research output: Contribution to journalArticleScientificpeer-review

  42. 2008
  43. Published

    Influence of individual factors on presence

    Sacau, A., Laarni, J. & Hartmann, T., 2008, In : Computers in Human Behavior. 24, 5, p. 2255-2273

    Research output: Contribution to journalArticleScientificpeer-review

  44. 2007
  45. Published

    Comparing speakers versus headphones in listening to news from a computer individual differences and psychophysiologicalresponses

    Kallinen, K. & Ravaja, N., 2007, In : Computers in Human Behavior. 23, p. 303-317

    Research output: Contribution to journalArticleScientificpeer-review

  46. 2005
  47. Published

    Expectations and memory in link search

    Oulasvirta, A., Kärkkäinen, L. & Laarni, J., 2005, In : Computers in Human Behavior. 21, 5, p. 773-789

    Research output: Contribution to journalArticleScientificpeer-review

  48. 2002
  49. Published

    Reading News from a Pocket Computer in a Distracting Environment: Effects of the Tempo of Background Music

    Kallinen, K., 2002, In : Computers in Human Behavior. 18, 5, p. 537-551

    Research output: Contribution to journalArticleScientificpeer-review

ID: 211985