Game and game design studies in the Finnish art teacher training curriculum

    Activity: Talk or presentation typesConference presentation


    In this presentation Heikka V alja, part-time lecturer and doctoral candidate at the Aalto University School of Art, Design and Architecture, presents a new course on Games, gaming and game design skills. The presentation includes discussion on how games and gamification have been integrated into art teacher's teaching and how the new course was created and how it has been assessed. The course was developed based on the results of nation wide survey targeted to art educators and hence directly responses to the needs ofthe field. The course also serves as a material för Valjas ongoing doctoral dissertation. Valja's theoretical background is in constructionist ludology[l] and Deweyan pragmatist aesthetics[2]. V alja suggests that the games should be studied with different perspectives but their fundamental value is experientiality. The föcus of this presentation is on exploring if and how this theoretical background and the experiences of the teacher respondents were integrated with the Games, gaming and game design course. The fundamentals för the design of the course were gaming experience, game design skills, game knowledge and digital skills. All of these aspects were studied from the perspective of experientiality. The course was assessed by the participant art education students and their experiences and the future development steps will be demonstrated in the presentation. [1]Stenros, Jaakko (2015): Playfulness, Play, and Games: A Constructionist Ludology Approach. Doctoral dissertation. University ofTampere [2]Dewey, John (1934): Art as experience. New York: Minton, Balch & Company
    Period21 Jun 2018
    Event titleInSEA European Regional Conference
    Event typeConference
    LocationEspoo, FinlandShow on map
    Degree of RecognitionInternational


    • games
    • game education
    • game design
    • ludology
    • art education